A young man from another world with a special power called Persona. Hidden behind a mask, he's only known by a code name, and gives off a special aura. In his world, he was the leader of the sensational Phantom Thieves of Hearts.
Initial
A young man from another world with a special power called Persona. Hidden behind a mask, he's only known by a code name, and gives off a special aura. In his world, he was the leader of the sensational Phantom Thieves of Hearts.
Ascended
Aurorian Max Attribute Preview
Active Skill
Come, Arsene!PreemptiveCD: 1 Turns
Joker enters the battle with his Special Skill. Selects 1 enemy to deal 200% damage to and double its Exploit Weakness stacks. If Joker's active skill was ready in the previous round, the stacks are tripled instead. Active Skill damage increases based on the number of tiles occupied by the target.
Deals 150% damage to the 3 nearest enemies within 4 surrounding clusters, and inflicts 3 stacks of Exploit Weakness to each enemy hit.
Deals 155% damage to the 4 nearest enemies within 4 surrounding clusters, and inflicts 5 stacks of Exploit Weakness to each enemy hit.
Deals 160% damage to all enemies within 4 surrounding clusters, and inflicts 7 stacks of Exploit Weakness to each enemy hit.
Equipment
I'll take this!
Upon each enemy defeat, Exploit Weakness stacks are distributed among the remaining enemies, granting up to 40 stacks to each enemy. Joker inflicts 1 stacks of Exploit Weakness with each Normal Attack. When Joker first changes from team member to Captain during battle, Joker gains 20% increased Normal Attack damage in that round. When Joker changes roles between team member and Captain, Captain changes +1, triggered once per round.
Work Skill
Dispatch Boost
−1 hour to regain dispatch when deployed to the Dispatch Office.
Work Skill
Space Design
When deployed to the Bridge, furniture increases Mood by an extra 2%.
July 14, 2022 09:00 UTC (Error: first parameter cannot be parsed as a date or time.)
Availability
Limited
Introduction
A young man from another world with a special power called Persona. Hidden behind a mask, he's only known by a code name, and gives off a special aura. In his world, he was the leader of the sensational Phantom Thieves of Hearts.
4 Combo: Deals 150% damage to the 3 nearest enemies within 4 surrounding clusters, and inflicts 3 stacks of Exploit Weakness to each enemy hit.9 Combo: Deals 155% damage to the 4 nearest enemies within 4 surrounding clusters, and inflicts 5 stacks of Exploit Weakness to each enemy hit.13 Combo: Deals 160% damage to all enemies within 4 surrounding clusters, and inflicts 7 stacks of Exploit Weakness to each enemy hit.
Equipment Skill: I'll take this!
Upon each enemy defeat, Exploit Weakness stacks are distributed among the remaining enemies, granting up to 40 stacks to each enemy. Joker inflicts 1 stacks of Exploit Weakness with each Normal Attack. When Joker first changes from team member to Captain during battle, Joker gains 20% increased Normal Attack damage in that round. When Joker changes roles between team member and Captain, Captain changes +1, triggered once per round.
Work Skills
Dispatch Boost
Space Design
−1 hour to regain dispatch when deployed to the Dispatch Office.
When deployed to the Bridge, furniture increases Mood by an extra 2%.
Unlock Equipment Skill: Upon each enemy defeat, Exploit Weakness stacks are distributed among the remaining enemies, granting up to 10 stacks to each enemy.
Joker enters the battle with his Special Skill. Selects 1 enemy to deal 200% damage to and double its Exploit Weakness stacks. Active Skill damage increases based on the number of tiles occupied by the target.
Joker enters the battle with his Special Skill. Selects 1 enemy to deal 200% damage to and double its Exploit Weakness stacks. If Joker's active skill was ready in the previous round, the stacks are tripled instead. Active Skill damage increases based on the number of tiles occupied by the target.
Upon each enemy defeat, Exploit Weakness stacks are distributed among the remaining enemies, granting up to 10 stacks to each enemy. Joker inflicts 1 stacks of Exploit Weakness with each Normal Attack.
Equipment[]
Attacking Dagger
Joker's weapon. It looks like a dagger.
Attacking Dagger
Joker's weapon. It looks like a dagger.
Aurorian Equipment Info
Level
Equipment Material
Upgrade Effect
1
Unlocks at Ascension 1
Fire Counter Damage +3%, ATK+30, DEF+10, HP+50.
Ascension 1 Upon each enemy defeat, Exploit Weakness stacks are distributed among the remaining enemies, granting up to 10 stacks to each enemy.
Ascension 3 Upon each enemy defeat, Exploit Weakness stacks are distributed among the remaining enemies, granting up to 10 stacks to each enemy. Joker inflicts 1 stacks of Exploit Weakness with each Normal Attack.
Ascension 1 Upon each enemy defeat, Exploit Weakness stacks are distributed among the remaining enemies, granting up to 20 stacks to each enemy.
Ascension 3 Upon each enemy defeat, Exploit Weakness stacks are distributed among the remaining enemies, granting up to 20 stacks to each enemy. Joker inflicts 1 stacks of Exploit Weakness with each Normal Attack.
Ascension 1 Upon each enemy defeat, Exploit Weakness stacks are distributed among the remaining enemies, granting up to 30 stacks to each enemy.
Ascension 3 Upon each enemy defeat, Exploit Weakness stacks are distributed among the remaining enemies, granting up to 30 stacks to each enemy. Joker inflicts 1 stacks of Exploit Weakness with each Normal Attack.
Ascension 1 Upon each enemy defeat, Exploit Weakness stacks are distributed among the remaining enemies, granting up to 40 stacks to each enemy.
Ascension 3 Upon each enemy defeat, Exploit Weakness stacks are distributed among the remaining enemies, granting up to 40 stacks to each enemy. Joker inflicts 1 stacks of Exploit Weakness with each Normal Attack.
File:JOKER ChainCombo Upgrade.pngEquipment Skill Enhancement: When Joker first changes from team member to Captain during battle, Joker gains 20% increased Normal Attack damage in that round.
File:JOKER ChainCombo Upgrade.pngEquipment Skill Enhancement: When Joker changes between team member and Captain, Captain changes +1, triggered once per round.