Nice to meet you. I am Irridon, the chief judge of Lumopolis. If you have a reasonable claim, let the spring and forest responding to wishes appear in a flash of silent thunder.
★★★★★★
The Lumo Hall of Justice Chief Judge. She is both kind and gentle and upright and tough and has the spirit of self-dedication. A paranoid side of her exists in her heart, but she suppresses it.
Initial
The Lumo Hall of Justice Chief Judge. She is both kind and gentle and upright and tough and has the spirit of self-dedication. A paranoid side of her exists in her heart, but she suppresses it.
Ascended
To make the most of this rare holiday, Irridon prepared Cloud Island style clothes. The gold fabric adorned with embroidery paired with a snow-white fur cape looks simply magnificent. She was keen to wear her outfit out on a stroll through Cloud Island's streets or take a ride on the train to enjoy the sights.
However, sudden events upended all her plans, and in order to protect her vacation, Irridon didn't hesitate to turn Cloud Island's station into the Hall of Justice.
Captivating Silence
Aurorian Max Attribute Preview
Active Skill
Thunder FieldPreemptiveCD: 3 Turns
Converts any 2 selected tiles to enhanced Yellow Prism tiles.
Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 5% and Normal Attack damage by 3%. When triggering Aurora Time, converts the starting tile to a Prism tile.
Work Skill
Firefly Keeper
When deployed to the Lumina Grid, the recovery rate of Fireflies +5% per hour.
Work Skill
Starlight Omniscience
When deployed to the Starlight Chamber, increases Heartstone production efficiency by 10%.
The Lumo Hall of Justice Chief Judge. She is both kind and gentle and upright and tough and has the spirit of self-dedication. A paranoid side of her exists in her heart, but she suppresses it.
To make the most of this rare holiday, Irridon prepared Cloud Island style clothes. The gold fabric adorned with embroidery paired with a snow-white fur cape looks simply magnificent. She was keen to wear her outfit out on a stroll through Cloud Island's streets or take a ride on the train to enjoy the sights.
However, sudden events upended all her plans, and in order to protect her vacation, Irridon didn't hesitate to turn Cloud Island's station into the Hall of Justice.
Name
Irridon
Japanese Name
イルンティ (Irunti)
Taiwanese Name
伊倫汀 (Yī lún tīng)
Korean Name
이리돈 (Iridon)
Spanish Name
Irridon
Indonesian Name
Irridon
Thai Name
อิริดอน (Xiridxn)
Portuguese Name
Irridon
Nickname
Thunder of Gold Marsh
Rarity
⭐⭐⭐⭐⭐⭐
Gender
Female
Height
5'9"
Birthday
March 18
Birthplace
Lumopolis
Profession
Converter
Element
Affiliation
Lumopolis
Fighting Style
Threads of Lightning, Thunder of Gold Marsh
Aurorian Dubbing
Shiori Izawa
Personality
Noble
Obtained From
Mainstay Recruitment
Release Date
June 17, 2021 (3 years ago)
Availability
Permanent
Skills[]
Active Skill: Thunder Field
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Chain Combo: Gold Marsh Sword Rain
2 Combo: Deals 155% damage to 1 surrounding cluster.8 Combo: Deals 160% damage to 12 tiles in a diamond shape.12 Combo: Deals 165% damage to 2 surrounding clusters.
Equipment Skill: Heart of Thunder Field
Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 5% and Normal Attack damage by 3%. When triggering Aurora Time, converts the starting tile to a Prism tile.
Work Skills
Firefly Keeper
Starlight Omniscience
When deployed to the Lumina Grid, the recovery rate of Fireflies +5% per hour.
When deployed to the Starlight Chamber, increases Heartstone production by 10%.
Max. Value[]
ATK / DEF / HP
Thunder Water
Irridon
2528 984 8276
Lumopolis
Stats[]
Without Affinity, Equipment, and Breakthrough bonuses.
Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 2% and Normal Attack damage by 3%.
Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 2% and Normal Attack damage by 3%.
Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 2% and Normal Attack damage by 3%. When triggering Aurora Time, converts the starting tile to a Prism tile.
Equipment[]
Lucent Staff & Bestowed Blade
This is the collective name for the "Staff of Judgment" and "Sword of Borrowing" wielded by Irridon. The Staff of Judgment represents Irridon's lineage, while the Sword of Borrowing represents her heart's true desire.
Lucent Staff & Bestowed Blade
This is the collective name for the "Staff of Judgment" and "Sword of Borrowing" wielded by Irridon. The Staff of Judgment represents Irridon's lineage, while the Sword of Borrowing represents her heart's true desire.
Ascension 1 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 2%.
Ascension 2 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 2% and Normal Attack damage by 3%.
Ascension 3 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 2% and Normal Attack damage by 3%. When triggering Aurora Time, converts the starting tile to a Prism tile.
Ascension 1 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 3%.
Ascension 2 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 3% and Normal Attack damage by 3%.
Ascension 3 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 3% and Normal Attack damage by 3%. When triggering Aurora Time, converts the starting tile to a Prism tile.
Ascension 1 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 4%.
Ascension 2 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 4% and Normal Attack damage by 3%.
Ascension 3 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 4% and Normal Attack damage by 3%. When triggering Aurora Time, converts the starting tile to a Prism tile.
Ascension 1 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 5%.
Ascension 2 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 5% and Normal Attack damage by 3%.
Ascension 3 Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 5% and Normal Attack damage by 3%. When triggering Aurora Time, converts the starting tile to a Prism tile.