My name is Hiiro. Life is surreal. It's fate that we met. Sakae and I will be at your service for now.
★★★★★★
A girl with unrivaled fighting skills. As a Legion Commander of the Illumina Federation, she's known to be strict, serious, and determined. Facing each battle with calculated confidence, she's scored many victories with her katana in hand.
Initial
A girl with unrivaled fighting skills. As a Legion Commander of the Illumina Federation, she's known to be strict, serious, and determined. Facing each battle with calculated confidence, she's scored many victories with her katana in hand.
Ascended
A classic discontinued Illumina Military Academy uniform. The windbreaker coat and bodysuit allow Hiiro to adapt to different temperatures and environments during her patrols. Finding the pants to be too loose, Hiiro utilized leather attachments to make them fit better, allowing her to deal with all kinds of emergencies at any given time. The red scarf wrapped around her arm represents her unwavering will from when this uniform was issued.
Blast from the Past
Aurorian Max Attribute Preview
Active Skill
Crimson SakuraPreemptiveCD: 3 Turns
Converts any 2 selected tiles to enhanced Green tiles and deals 240% damage to enemies in a cross shape to the maximum range centered on each selected tile.
Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 160% damage to the enemy and 80% damage to enemies in 4 tiles in a cross shape around. ATK is increased by 4% in this round per use of One with the Duel, up to a maximum of 20%.
Work Skill
Space Design
When deployed to the Bridge, furniture increases Mood by an extra 2%.
Work Skill
Firefly Keeper
When deployed to the Lumina Grid, the recovery rate of Fireflies +5% per hour.
July 29, 2021 (Error: first parameter cannot be parsed as a date or time.)
Availability
Permanent
Introduction
A girl with unrivaled fighting skills. As a Legion Commander of the Illumina Federation, she's known to be strict, serious, and determined. Facing each battle with calculated confidence, she's scored many victories with her katana in hand.
A classic discontinued Illumina Military Academy uniform. The windbreaker coat and bodysuit allow Hiiro to adapt to different temperatures and environments during her patrols. Finding the pants to be too loose, Hiiro utilized leather attachments to make them fit better, allowing her to deal with all kinds of emergencies at any given time. The red scarf wrapped around her arm represents her unwavering will from when this uniform was issued.
2 Combo: Deals 160% damage to 1 surrounding cluster.8 Combo: Deals 165% damage to 12 tiles in a diamond shape.12 Combo: Deals 170% damage to 2 surrounding clusters.
Equipment Skill: One with the Duel
Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 160% damage to the enemy and 80% damage to enemies in 4 tiles in a cross shape around. ATK is increased by 4% in this round per use of One with the Duel, up to a maximum of 20%.
Work Skills
Space Design
Firefly Keeper
When deployed to the Bridge, furniture increases Mood by an extra 2%.
When deployed to the Lumina Grid, the recovery rate of Fireflies +5% per hour.
Max. Value[]
ATK / DEF / HP
Forest Thunder
Hiiro
3129 1243 9328
Illumina Federation
Stats[]
Without Affinity, Equipment, and Breakthrough bonuses.
Unlock Equipment Skill: Hiiro enters Duel stance at the start of the round. The next normal attack deals 110% damage to the enemy and 70% damage to enemies in 4 tiles in a cross shape around.
Hiiro enters Duel stance at the start of the round. The next normal attack deals 110% damage to the enemy and 70% damage to enemies in 4 tiles in a cross shape around.
Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 110% damage to the enemy and 70% damage to enemies in 4 tiles in a cross shape around.
Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 110% damage to the enemy and 70% damage to enemies in 4 tiles in a cross shape around.
Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 110% damage to the enemy and 70% damage to enemies in 4 tiles in a cross shape around. ATK is increased by 4% in this round per use of One with the Duel, up to a maximum of 20%.
Equipment[]
Katana: Sakae
Like Hiiro, this blade is from the Far East. It is rumored that Hiiro's master, Sakae Shigeo, endowed this blade with great power and with his life force, attuning it to Hiiro's very essence. Therefore, this weapon is named "Katana: Sakae". It is very powerful, but prolonged use will consume the power in Hiiro's body.
Katana: Sakae
Like Hiiro, this blade is from the Far East. It is rumored that Hiiro's master, Sakae Shigeo, endowed this blade with great power and with his life force, attuning it to Hiiro's very essence. Therefore, this weapon is named "Katana: Sakae". It is very powerful, but prolonged use will consume the power in Hiiro's body.
Aurorian Equipment Info
Level
Equipment Material
Upgrade Effect
1
Unlocks at Ascension 1
Forest Counter Damage +3%, ATK+30, DEF+10, HP+50.
Ascension 1 Hiiro enters Duel stance at the start of the round. The next normal attack deals 110% damage to the enemy and 70% damage to enemies in 4 tiles in a cross shape around.
Ascension 2 Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 110% damage to the enemy and 70% damage to enemies in 4 tiles in a cross shape around.
Ascension 3 Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 110% damage to the enemy and 70% damage to enemies in 4 tiles in a cross shape around. ATK is increased by 4% in this round per use of One with the Duel, up to a maximum of 20%.
Ascension 1 Hiiro enters Duel stance at the start of the round. The next normal attack deals 130% damage to the enemy and 70% damage to enemies in 4 tiles in a cross shape around.
Ascension 2 Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 130% damage to the enemy and 70% damage to enemies in 4 tiles in a cross shape around.
Ascension 3 Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 130% damage to the enemy and 70% damage to enemies in 4 tiles in a cross shape around. ATK is increased by 4% in this round per use of One with the Duel, up to a maximum of 20%.
Ascension 1 Hiiro enters Duel stance at the start of the round. The next normal attack deals 140% damage to the enemy and 80% damage to enemies in 4 tiles in a cross shape around.
Ascension 2 Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 140% damage to the enemy and 80% damage to enemies in 4 tiles in a cross shape around.
Ascension 3 Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 140% damage to the enemy and 80% damage to enemies in 4 tiles in a cross shape around. ATK is increased by 4% in this round per use of One with the Duel, up to a maximum of 20%.
Ascension 1 Hiiro enters Duel stance at the start of the round. The next normal attack deals 160% damage to the enemy and 80% damage to enemies in 4 tiles in a cross shape around.
Ascension 2 Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 160% damage to the enemy and 80% damage to enemies in 4 tiles in a cross shape around.
Ascension 3 Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 160% damage to the enemy and 80% damage to enemies in 4 tiles in a cross shape around. ATK is increased by 4% in this round per use of One with the Duel, up to a maximum of 20%.