Relax! I'm retired now, so just call me Gram! Feel free to ask me anything about combat and logistics.
★★★★★★
A veteran who once served on Illumina's defensive lines, he has since retired from active duty and now works in logistics. Tough on the outside, but soft on the inside, he is a dependable ally on the battlefield.
Initial
A veteran who once served on Illumina's defensive lines, he has since retired from active duty and now works in logistics. Tough on the outside, but soft on the inside, he is a dependable ally on the battlefield.
Ascended
Aurorian Max Attribute Preview
Active Skill
DisintegratePreemptiveCD: 1 Turns
Teleports to any tile within 12 surrounding tiles in a diamond shape, dealing 180% damage to 20 surrounding tiles of the target location. Deals 1.5× damage to the outer cluster. If the Active Skill was ready in the last round, the teleport range in this round becomes 2 surrounding clusters.
Deals 175% damage to 12 tiles in a diamond-shaped.
Deals 180% damage to 16 tiles in a radial shape.
Equipment
Raging Tiger
Can accumulate Fury. Each stack of Fury increases Gram's basic ATK by 0.5%. There is no limit to how much Fury can be gained from his Active Skill. This effect will be cleared at the end of each wave. For every stack cleared, Gram will recover for an amount equal to 5% of his Max HP.
Work Skill
Firefly Keeper
When deployed to the Lumina Grid, the recovery rate of Fireflies +5% per hour.
Work Skill
Dispatch Boost
−1 hour to regain dispatch when deployed to the Dispatch Office.
September 30, 2021 (Error: first parameter cannot be parsed as a date or time.)
Availability
Permanent
Introduction
A veteran who once served on Illumina's defensive lines, he has since retired from active duty and now works in logistics. Tough on the outside, but soft on the inside, he is a dependable ally on the battlefield.
2 Combo: Deals 170% damage to 8 tiles in a cross-shaped.8 Combo: Deals 175% damage to 12 tiles in a diamond-shaped.11 Combo: Deals 180% damage to 16 tiles in a radial shape.
Equipment Skill: Raging Tiger
Can accumulate Fury. Each stack of Fury increases Gram's basic ATK by 0.5%. There is no limit to how much Fury can be gained from his Active Skill. This effect will be cleared at the end of each wave. For every stack cleared, Gram will recover for an amount equal to 5% of his Max HP.
Work Skills
Firefly Keeper
Dispatch Boost
When deployed to the Lumina Grid, the recovery rate of Fireflies +5% per hour.
−1 hour to regain dispatch when deployed to the Dispatch Office.
Max. Value[]
ATK / DEF / HP
Fire Thunder
Gram
3696 1269 10568
Illumina Federation
Stats[]
Without Affinity, Equipment, and Breakthrough bonuses.
Teleports to any tile within 12 surrounding tiles in a diamond shape, dealing 150% damage to 20 surrounding tiles of the target location. Deals 1.5× damage to the outer cluster.
Can accumulate Fury. Each stack of Fury increases Gram's basic ATK by 0.2%. There is no limit to how much Fury can be gained from his Active Skill. This effect will be cleared at the end of each wave. For every stack cleared, Gram will recover for an amount equal to 5% of his Max HP.
Equipment[]
Punish and Perish
A powerful set of weapons that combines a broadsword, a revolver, and a fist blade. The broadsword delivers heavy slashes that can fell even the mightiest of foes; the revolver and fist blade are integrated into one to provide flexibility in battle by granting the user both a secondary melee weapon and a powerful projectile launcher.
Punish and Perish
A powerful set of weapons that combines a broadsword, a revolver, and a fist blade. The broadsword delivers heavy slashes that can fell even the mightiest of foes; the revolver and fist blade are integrated into one to provide flexibility in battle by granting the user both a secondary melee weapon and a powerful projectile launcher.
Aurorian Equipment Info
Level
Equipment Material
Upgrade Effect
1
Unlocks at Ascension 1
Fire Counter Damage +3%, ATK+30, DEF+10, HP+50.
Ascension 1 Can accumulate Fury. Each stack of Fury increases Gram's basic ATK by 0.2%.
Ascension 3 Can accumulate Fury. Each stack of Fury increases Gram's basic ATK by 0.2%. There is no limit to how much Fury can be gained from his Active Skill. This effect will be cleared at the end of each wave. For every stack cleared, Gram will recover for an amount equal to 5% of his Max HP.
Ascension 1 Can accumulate Fury. Each stack of Fury increases Gram's basic ATK by 0.3%.
Ascension 3 Can accumulate Fury. Each stack of Fury increases Gram's basic ATK by 0.3%. There is no limit to how much Fury can be gained from his Active Skill. This effect will be cleared at the end of each wave. For every stack cleared, Gram will recover for an amount equal to 5% of his Max HP.
Ascension 1 Can accumulate Fury. Each stack of Fury increases Gram's basic ATK by 0.4%.
Ascension 3 Can accumulate Fury. Each stack of Fury increases Gram's basic ATK by 0.4%. There is no limit to how much Fury can be gained from his Active Skill. This effect will be cleared at the end of each wave. For every stack cleared, Gram will recover for an amount equal to 5% of his Max HP.
Ascension 1 Can accumulate Fury. Each stack of Fury increases Gram's basic ATK by 0.5%.
Ascension 3 Can accumulate Fury. Each stack of Fury increases Gram's basic ATK by 0.5%. There is no limit to how much Fury can be gained from his Active Skill. This effect will be cleared at the end of each wave. For every stack cleared, Gram will recover for an amount equal to 5% of his Max HP.
Active Skill Enhancement: If Active Skill was ready in the last round, the displacement range becomes 2 surrounding clusters.
Notes[]
Clarifications about Gram's third ascension, which unlocks the ability to gain stacks of Fury by using his active skill:
Each enemy hit grants 1 or 2 stacks, based on whether any part of the enemy was hit by the active skill's outer cluster. Hitting the same enemy multiple times will not grant additional stacks.
At the end of the round, all Fury stacks gained through use of Gram's active skill will be cleared; stacks gained from the starts of waves will not be cleared. Similarly, the amount healed is based only on stacks gained from his active skill—it is not affected by stacks from wave starts.