Skill unlocked after the first Ascension of an Aurorian. It's linked to the Equipment level.
List of Equipment Skills[]
Character | Rarity | Element | Class | Icon | Name | Equipment Skill (Max) |
---|---|---|---|---|---|---|
Algol | 6★ | Nanometric Magic Numbers | Gains 1 computation point each time passing through a Dark Tile. Each computation point increases Bool's damage by 5%, and half of the computation points will be retained at the end of the round. If there are no less than 3 computation points after Bool's action ends, Bool deals an additional 100% damage to the enemy who has received damage the most times from it. | |||
Alice | 4★ | Wonderland Trip | If HP has been recovered in this round, Alice's basic DEF increases by 50% for this round. | |||
Allura | 5★ | Time's Blessing | Can obtain Blessing. Each Blessing stack increases Allura's Active Skill damage by 10%. | |||
Amemori | 6★ | Katana Slash | After teleporting with the Active Skill, retrieve all katanas. Each katana deals 150% damage to the nearest 1 enemy while ignoring their DEF. The further the distance, the lower the damage (minimum 20% of the original damage). If at least 4 katanas are retrieved, 1 new katana will be summoned. When Amemori becomes the Captain, she gains 1 Ninja Power. Triggers up to 3 times per round. Captain changes for the battle: +1. | |||
Amy | 3★ | Divine Mark of Light | If the Banner still exists at the end of the round, regenerates the team's HP by 3 times of Amy's DEF. | |||
Anatoli | 5★ | Weakness Analysis | Anatoli's Chain Combos deal an additional 40% damage to random enemies adjacent to the target. Single-target Chain Combos of all allies deal 7% increased final damage to | enemies.|||
Angel | 3★ | Feathery Landing | Each of the Active Skill's flashes of lightning has a 15% chance to deal 100% damage. | |||
Ansia | 4★ | Sound Edge | Increases the damage Ansia deals to enemies along the edge of the battlefield (the damage bonus is the highest when enemies are in the corner), up to a boost of 50% final damage. | |||
Antony | 6★ | Knowledge is Power | When team members traverse 1 tile over connected Green tiles or move 1 tile by any means, they restore HP equal to 5% of Antony's ATK. The lower the team's health, the greater the recovery effect, up to 100%. | |||
Areia | 5★ | Lunar Thorn Field | When controlling the magic sword, normal attacks will penetrate through enemies, dealing 100% damage to the target 1 tile behind the enemy. | |||
Axelia | 6★ | Cubic Switch | After a Thunder Aurorian on the team uses an Active Skill, Axelia gains 1 stack of Conversion Energy. Using a Chain Combo clears all stacks of Conversion Energy and deals 80% damage for each stack to the enemy with the highest HP on the field. | |||
Azure | 6★ | Balsan Accuracy | Azure's ATK is increased by 20% if within 2 surrounding clusters of a Cerulean Mirage. | |||
Barbara | 5★ | Perfect Accompaniment | Increases all deployed members' damage against enemies occupying Red tiles by 5%. | |||
Barton (Deft Blades) | 6★ | Solitary Courage | Normal attacks can target enemies on diagonal tiles. While in Lone state, normal attacks deal damage to 1 surrounding cluster. Non-target tiles receive 40% of normal damage. | |||
Barton | 5★ | Suppressive Fire | Normal attacks can now fire diagonally to deal 80% damage and inflict 1 Firepower Mark that lasts 2 rounds. Barton's attack deals an additional 10% damage to enemies with the mark. | |||
Batia | 6★ | Don't Run Out Of Battery! | The team inflicts Enflame on targets instead of Burning. Each stack deals 40% of the team's average ATK to targets. The higher a target's HP, the higher the damage, up to a 100% bonus. Stacks up to 5 times, and lasts for 2 rounds. Inflicts 1 stack of Enflame on the nearest target for each Dark Tile traversed.
Dark Tile: The next tile at this location is guaranteed to be the same element as the current tile. | |||
Benny and Curo | 5★ | Concealed Attack | Normal attacks deal an extra 60% damage to enemies occupying Red tiles. | |||
Beretta | 5★ | Australis Booster | Every 5 normal attacks, Beretta pierces her current target with 1 Australis Spear. | |||
Beryl | 6★ | Crystal Touch | Before the enemy takes action, if Beryl has launched a Chain Combo this round, crystals are generated along the tiles in her Chain Combo span and will remain there for 1 round. When enemies come in contact with her crystals, they take damage equal to 40% of Beryl's ATK (this damage ignores DEF). After connecting 10 tiles, crystal damage increases by 100% for each additional tile over 10, up to a maximum of 15 tiles. | |||
Bethel | 6★ | Frankel's Rage | Summons | to the tile selected by your Active Skill. Each time a unit uses an Active Skill, Frankel unleashes a Roar, dealing 105% damage to enemies within 1 surrounding cluster. If only one enemy is within the range, unleashes Sundering Claw, increasing damage by 50%. Frankel also unleashes a Roar when disappearing.|||
Bethlehem | 6★ | Northern Power | Upon using an Active Skill or entering Aurora Time, Bethlehem's basic ATK is increased by 10% for this round, and other Water Aurorians will also gain an ATK increase of 5% of Bethlehem's basic ATK. | |||
Beverly | 5★ | Thunder Force Field | When a Chain Combo hits a target, it also deals damage to 2 random target(s) (each target can only be dealt damage once) within 2 surrounding clusters of the target. The damage decreases by 0% with each hit. | |||
Bonacie | 5★ | Harmonic Rhythm | Gains a Divine Mark at the start of battle or upon using an Active Skill. While this mark exists, Bonacie's DEF increases by 120%. This mark disappears once Bonacie loses HP. When this mark exists, the Chain Combo damage dealt by Thunder Aurorians increases by 10%. | |||
Bopper | 5★ | Lizard Blast | When the Iron Lizard disappears, it deals 240% damage to 2 surrounding clusters. | |||
Brandy | 5★ | Stakeout Target | Active Skills and Chain Combos inflict a Stakeout Mark on enemies that increases the final damage they take from single instance Chain Combo skills by 10%. Lasts until Aurorian round ends. | |||
Brock | 4★ | Turbocharge | After using an Active Skill, increases Fire Aurorians' ATK equal to 4% of Brock's ATK for every enemy within 2 surrounding clusters of the unit. | |||
Carleen (Smoldering Soul) | 6★ | Serene Radiance | Carleen (Smoldering Soul)'s normal attacks deal additional DEF-ignoring damage equal to 30% of ATK to enemies on red tiles. | |||
Carleen | 6★ | Ruthless Ice | Carleen gains +0.5% ATK per every 1 Water tile she moves into or over for the round (up to 10%). The effects double for an Active Skill. Her normal attacks gain Pierce on a Water tile and deal 40% damage to target 1 tile behind the enemy. | |||
Casta | 5★ | Single Strike | Spots 1 Weak Spot when connecting 1 Green tile or enhanced tile. After spotting 6 Weak Spots, the next Normal Attack deals random Crit Damage from 120%-250%. Resets the stack of Weak Spot, and gains 1 Trigger Point. | |||
Cena | 6★ | From Dawn Til Dusk | Cena gains 1 stack of | when Aurorians in the team cast an Active Skill for the first time in the round. If Cena already has 5 or more stacks of Ripple when gaining a stack, a portion is consumed to recover HP equal to 45% of Cena's Max HP.|||
Chainsaw Rick | 3★ | Rediesel Retrofit | Increases Active Skill damage by 50%. | |||
Chandra | 4★ | Gather Negative Emotions | Gains 1 stack of Negativity Mark whenever an Active Skill is used, up to 5 stacks. Each stack increases the number of Active Skill attacks by 1, reducing the final damage by 8%. Each mark increases Chain Combo damage by 5%. | |||
Charon | 6★ | Direct Line | Normal attacks can now attack diagonally. Adds DEF-ignoring damage equal to 10% of ATK to normal attacks. | |||
Chen'Ni | 6★ | Dragon Scale Chimes | Chen'ni's normal attacks target the enemy with the greatest difference in HP percentage from the team, dealing damage equal to 100% of the team's average ATK. Triggers 1.5× damage every time passing through a Dark Tile. The greater the HP percentage difference between the target and the team, the higher the damage, with a maximum increase of 50%. | |||
Chloe | 4★ | Dream Murmur | When using an Active Skill or a Chain Combo, reduces the ATK and DEF of enemies in 2 surrounding clusters of the unit by 5% for 1 round. | |||
Ciel | 5★ | Solar Arrow Domain | Whenever a chain combo hits the target, it leaves a Solar Arrow Mine on a random tile within 1 surrounding cluster that disappears after triggering and exploding when an enemy passes it or when the round ends, dealing DEF-ignoring damage equal to 30% of Ciel's ATK to 5 tiles in a cross shape. | |||
Clover | 3★ | Whirlblade | When using Chain Combo, deals +70% damage to the first enemy hit and inflicts 1 stack of Poison, lasts for 2 rounds. | |||
Connolly | 6★ | Thorns of Torment | Gains 1 stack of Shiver Mark when using a Chain Combo, up to 5 stacks. Each stack increases Active Skill damage by 20%. Using an Active Skill inflicts Fright on a number of enemies equivalent to the number of stacks for 1 round. Activating the Active Skill does not clear stacks. If she has 5 stacks already before using a Chain Combo, it will additionally deal damage to the closest enemy. | |||
Constantine | 4★ | Flintlock Will | When a normal attack or an Active Skill deals damage (whichever is more), convert 5% of the damage to ATK. Only valid for current round. When there is only 1 enemy on the battlefield, increases the ATK of Water Aurorians by 5%. | |||
Corax | 5★ | Surgical Cross | Normal attacks become 2-combo attacks that deal 60% basic damage in each hit. Each attack has a 20% chance to deal 50% extra damage. Each combo increases the trigger chance by 0.5%, up to 50%. | |||
Cordy | 5★ | Patrol Duty | For every 1 enemy within 2 clusters, ATK and DEF increase by 5%. | |||
Cuscuta | 5★ | Wilted Fragrance | When a Chain Combo hits an enemy, inflicts 1 stack of Dismember Mark. Stacks up to 5 times. Each stack of Dismember Mark increases Cuscuta's damage by 5%. Normal attacks have a 30% chance to inflict 1 stack of Dismember Mark. | |||
Dantang | 6★ | In Times of Need | Normal attacks can be launched diagonally. During this round, the first normal attack launched in each direction will land a critical hit, dealing 180% damage. Upon entering Aurora Time, the critical hit count for all normal attack directions resets. | |||
Dawn | 5★ | Dawn's Favor | Active Skills mark the attack target. When Dawn's Active Skills and Chain Combos attack marked enemies, the mark is consumed and restores HP equal to 10% of damage dealt. If the team is at full HP, the final damage of this attack will be increased by 25%. | |||
Dayna | 5★ | Electroblast | Increases Dayna's damage against enemies occupying a Yellow tile by 10%. Also grants Thunder Aurorian teammates 50% of that bonus. | |||
Dove | 3★ | Dove Pact | Active skills have a 70% chance to Slow enemies for 2 rounds. | |||
Eho | 3★ | Ominous Symbol | After using this movement skill, Eho gains 40% increased Normal Attack damage and Chain Combo damage for the round. | |||
Eicy | 6★ | Soul Optic | Grants the Void status once every 3 rounds (if not used, this status is retained). When in the Void status, Chain Combo deals damage equal to 100% of Eicy's ATK (this damage ignores DEF), and restores HP by the same amount. The lower the team's HP, the higher the healing effectiveness (up to 50%). | |||
Elma | 5★ | Ocean's Protection | Increases normal attack, Chain Combo, and Active Skill damage by 20% when HP is full. | |||
Erica | 5★ | Paranormal Thunder | Increases Erica's damage by 4% to enemies on yellow tiles for every cluster away and grants Thunder Aurorian teammates 50% of that damage bonus. | |||
Eve | 6★ | Thundersense | When normal attacks, Chain Combos, and Active Skills deal damage, every 8th instance of damage also deals 100% damage once to all enemies. | |||
FOX | 5★ | For the grand finale! | Each Normal Attack inflicts 1 stack of Exploit Weakness, Fire enemies receive 2 stacks instead. The first normal attack every round deals and inflicts 3 times the damage and Exploit Weakness stacks. When Fox first changes from team member to Captain during battle, Fox gains 15% increased Normal Attack damage in that round. | |||
Fafnir | 4★ | Fixation | Active Skill deals damage to a selected enemy, for every 1 Blue tile at the enemy's feet, deals 66.60% of Fafnir's ATK damage. Active Skills from other Dragon Maid characters will also trigger this damage effect when hits an enemy. | |||
Faust | 5★ | Indescribable Fear | At the start of each round, enemies have a(n) 12% chance of being afflicted with Fright for 1 round. Triggers an explosion whenever killing a Frightened enemy, dealing 10% Max HP as damage to enemies within 1 surrounding cluster. | |||
Fia | 6★ | Swelling Tides | Fia slides quickly on Blue tiles, dealing damage to adjacent enemies. When turning, deals damage to 1 surrounding cluster. Adds a Damp effect to the target that lasts for 1 round: increases counter elemental damage factor by 10%. Damp effect increases 50% to Fire enemies. | |||
Fleur | 6★ | Handyman | All damage Fleur deals to enemies with less than 50% of their Max HP is increased by 6%. If the target's HP is less than 30%, double the damage bonus. | |||
Florine | 6★ | Bolt Assist | The damage for all thunder Aurorian Chain Combos of different ranks are increased by 5%/7%/10%, respectively. | |||
Frostfire | 6★ | Fiery Heart | Gains 5 Vis at the start of every round. Gains an extra 5 Vis when killing a target with an Active Skill. | |||
Gabriel | 6★ | Reeds | During this round, at least 1 | will be generated per 6 Green tiles passed through in this round, and Green tiles will be enhanced first.|||
Genevieve | 5★ | Flaming Dominance | When an Active Skill deals damage, recovers the team's HP by an amount equal to 18% of the damage dealt and increases the Chain Combo damage dealt by Fire Aurorians by 10% this round. | |||
Giles | 6★ | Fervent Burst | Activated after killing any enemy in this round: Whenever Giles deals damage, DMG is increased according to the current Sanity. The lower the Sanity, the greater the damage increase, up to 40%. The kill of any Mirage additionally increases bonuses by 10%. | |||
Goldie | 6★ | Euphonic Aria | Whenever team gains 5 | (including via ), generates 1 enhanced tile on the nearest non-Green tile.|||
Gram | 6★ | Raging Tiger | Can accumulate Fury. Each stack of Fury increases Gram's basic ATK by 0.5%. There is no limit to how much Fury can be gained from his Active Skill. This effect will be cleared at the end of each wave. For every stack cleared, Gram will recover for an amount equal to 5% of his Max HP. | |||
Gronru | 6★ | Gronru's Ionizer | Grants 1 Magnetic Storm per 3 rounds at the start of the battle. The next Chain Combo deals an additional 50% damage to 1 enemy within the area of attack and inflicts Paralysis. Has a 50% chance to attack another enemy. | |||
Hachi & Gin | 4★ | Accomplice | For each cluster grenades travel before Active Skill deals damage, final damage increases by 15%. For each cluster grenades travel before Chain Combo deals damage, final damage increases by 7.5%. | |||
Hati | 6★ | Incinerating Claws | Hati's damage increases as the team's HP decreases, up to 50% when the team's HP is lower than 30%. | |||
Hedy | 6★ | Pompey Maxima | When using Chain Combos and Active Skills, Pompey will show up and attack instead of Hedy. Pompey's ATK is equal to 120% of Hedy's ATK. During Aurora Time, Pompey's ATK increases by 2% with every tile connection, up to a maximum of 30%. | |||
Hiiro | 6★ | One with the Duel | Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced tile. The next normal attack deals 160% damage to the enemy and 80% damage to enemies in 4 tiles in a cross shape around. ATK is increased by 4% in this round per use of One with the Duel, up to a maximum of 20%. | |||
Hydrad | 5★ | Shadow Inversion | Grants 1 Wolf Mark at the start of every round. When attacked, consumes 1 Mark to deal damage equal to 100% of Hydrad's ATK back to the target (this damage ignores DEF). Wolf Marks are not cleared at the end of the round. | |||
Irridon | 6★ | Heart of Thunder Field | Grants 1 Gold Marsh Mark when passing through a Prism tile. Each stack of Gold Marsh Mark increases Chain Combo damage by 5% and Normal Attack damage by 3%. When triggering Aurora Time, converts the starting tile to a Prism tile. | |||
Istvan (Scarred Pith) | 6★ | Shadow Promotion | Upon entering battle, Istvan: Scarred Pith summons 1 Shadow Piece near the Aurorians that can cast skills. When the round ends, the Shadow Piece generates a Dark Tile under it. Chess Move: Teleports to a traversable tile within 2 surrounding clusters and deals 100% damage to the 4 nearest enemies within 2 surrounding clusters. | |||
Istvan | 5★ | Ghost Flame | After using a Chain Combo, reduces the ATK of enemies within 2 surrounding clusters of the unit by 5%. | |||
JOKER | 6★ | I'll take this! | Upon each enemy defeat, Exploit Weakness stacks are distributed among the remaining enemies, granting up to 40 stacks to each enemy. Joker inflicts 1 stacks of Exploit Weakness with each Normal Attack. When Joker first changes from team member to Captain during battle, Joker gains 20% increased Normal Attack damage in that round. When Joker changes roles between team member and Captain, Captain changes +1, triggered once per round. | |||
Jakine | 5★ | Shield Me! | Each time the team loses HP from Aurorians' Active Skills, gain a shield equal to 80% of Jakine's basic ATK. When Jakine triggers the effect, the shield bonus will be doubled. | |||
Jane | 4★ | Greedy Judgement | When an Active Skill deals damage to an enemy, increases the final damage by 10% for every 6% HP lost by the enemy. | |||
Jeno | 6★ | Change of Heart | When casting Origin Deck, restores the team's HP by 120% of Jeno's basic ATK. This effect is not affected by the Sanity System. The lower the team's HP, the higher the recovery effect, up to a 100% bonus. Gains 2 random cards at the beginning of the battle, and gains 1 random card when entering Aurora Time. | |||
Jeriah | 6★ | Speaker Whisperer | When the team teleports with an Active Skill, deals 150% damage to 12 tiles in a diamond shape and generates 1 | within the affected area. Increases the next final damage by 40% for every enhanced tile absorbed.|||
Joanie Boom | 4★ | Sticky Incendiary Rounds | Grants 1 stack of Stickiness Mark at the start of each round and upon using an Active Skill. Each stack increases the chance of Chain Combo inflicting 20% Burn for 2 rounds. All stacks are cleared at the start of the round. | |||
Jola | 4★ | Thornbloom | Increases Chain Combo damage by 40% and Normal Attack damage by 20% when the Active Skill is ready. | |||
Jomu | 3★ | Performer | Increases Chain Combo damage by 50% when the Active Skill is ready. | |||
Jona | 6★ | Rapid Reload | When in the Noon state, increases the damage of normal attacks by 20% and normal attacks deal 50% splash damage to all targets in 4 tiles in a cross shape around the enemy. | |||
Joselyne | 5★ | Regrets of the Dying | Each of Joselyne's Normal Attacks and Chain Combos inflict 1 stack of Lingering Will on enemies hit, up to 8 stacks. Her Active Skill additionally deals 30% ATK as damage to the enemy 1 tile ahead multiple times according to the number of Lingering Will stacks on the target. Stacks reset afterwards. | |||
Joshua | 6★ | Wise Ordinance | Joshua deals 118% damage to enemies in the | state, ignores all shields, and converts all damage dealt to Wisdom points.|||
Judge Jr. | 2★ | Justice Served! | Generates 1 Lv. 1 Statue of Law on the 4th tile for every 5 tiles traveled. For existing Statues of Law, level +1. | |||
Kafka | 4★ | Franz Charge | Gains 1 stack of charge whenever passing through a Yellow tile, up to 99 stacks. Each stack increases Active Skill damage by 4%. Using the Active Skill clears all stacks. | |||
Kanna | 6★ | Reign of Dragons | When all Thunder Aurorians or other Dragon Maid characters trigger their Active Skills, Kanna gains 1 charge, up to 10 times. Every charge increases basic ATK by 3%, and half the charges will be cleared after the round ends. Kanna gains 2 charges when wave starts. | |||
Kayano | 5★ | Shadow Walker | When Kayano realizes that she's not at the back, she'll be forced to retreat to the back of the team while the rest of the team advances 1 position. Aurorians who have retreated this round will receive an ATK bonus equal to 4% of Kayano's basic ATK (the highest bonus is taken when triggered multiple times). The further back one retreats, the higher the bonus, up to 2.5 times the basic value. The current Captain receives the same ATK bonus as Kayano. Captain changes for the battle: +1. | |||
Keating | 5★ | Saved by Keating | Killing enemies with Laughter Mark inflicts 1 additional stack to all remaining enemies. Each mark increases Thunder Aurorians' Normal Attack damage by 1.8%. | |||
Klaudia | 6★ | Pacemaker | Collab characters from Atelier Ryza 2 fight with the Tactical System. Klaudia gains 18 Tactical Points each time she casts an Active Skill. | |||
Kleken | 5★ | Shivering Tentacles | After using a Chain Combo, inflicts Fright on 1 enemy with the lowest HP (below 80% HP) within 4 tiles of it in a cross shape for 1 round. Killing a Frightened enemy has a 50% chance to inflict Fright on enemies within 4 tiles of it in a cross shape. | |||
Korgon | 3★ | Pantherlike | Increases Chain Combo damage by 40%. | |||
Kristen | 5★ | Jetstream Laser | Normal attacks will penetrate through enemies, dealing 60% damage to the target 1 tile behind the enemy. | |||
Kuma & Pengy | 4★ | Polar Drill | Increases the team's Max HP by 20%. | |||
Kya | 5★ | Homing Attack | When the team teleports with an Active Skill, deal 135% damage to the enemy that has the lowest HP within 1 surrounding cluster and gain 1 stack of Kyanite Power. When Kya's Active Skill triggers this effect, her final damage will be increased by 60%. Each stack of Kyanite Power will increase the damage by 5%. | |||
Leah | 3★ | Foam Vapor | After a Chain Combo hits the target, reduces the target's ATK by 4% for 1 round. | |||
Lenore | 6★ | Marionette Curse | If not in the calm state at the start of each round, deal DMG equal to 1% of the team's Max HP to all enemies. The lower the Sanity, the higher the damage increase, up to 10% of the team's Max HP. | |||
Leo | 6★ | Seal of Thorns | Gains 1 Thorn for every 1 | obtained by the team (including tiles). Each Thorn increases Chain Combo damage by 2.5%. Gains 5 Thorns at the start of every wave.|||
Leona | 5★ | Dragon Breath | Normal Attacks have a 75% chance to trigger 1 Red Dragon Attack that deals damage equal to 50% of Leona's Normal Attack damage, and inflicts 1 stack of Burning for 2 rounds. | |||
Lester | 4★ | Stinker | When dealing damage to a Poisoned enemy, each stack of Poison increases the final damage by 5%. When an Active Skill or a Chain Combo hits a Poisoned target, the unit is inflicted with 1 extra stack of Poison. | |||
Leyn | 6★ | Fiery Blitz | Leyn's Normal Attacks gain a damage bonus of up to 50% based on his | , the higher the Zeal, the higher the damage bonus. When Zeal reaches 100, he enters the Overzealous state and cannot use Normal Attacks. However, the final damage of his Chain Combos increases by 30%.|||
Lilica | 6★ | Guarded on Camera | Gain a shield equal to 40% of Lilica's current DEF for every tile traversed within a dazzling array. At the end of the round, deals true damage equal to the remaining shield to all tiles within the span of all dazzling arrays. | |||
Lilliam | 4★ | Sweeper Mode | Active Skills have a 90% chance to decrease enemies' movement range by 50%. | |||
Liqing | 5★ | Deathly Moxa | Liqing's Normal Attack no longer deals direct damage. Instead, it applies 1 stack of Moxa on targets. At the end of the turn, the Moxa detonates, dealing 65% damage per stack. Each stack of Moxa on the targets increases the final damage dealt by 3%. Moxa lasts for 2 rounds. Each stack is calculated separately. | |||
Lola | 5★ | Dawn Arc | During Aurora Time, ATK is increased by 25%, and triggers Chain Combo when passing through any tiles. Chain Combo damage will always be considered as the Forest element. | |||
Lorelei | 6★ | The Risk is All Yours | Gain New Active Skill: Preemptive Strike. Selects 1 tile in 1 surrounding cluster and converts it to red, dealing 160% damage and shattering the tile at the same time. The lower the current HP of the target, the more damage is dealt, increasing by up to 250%. | |||
Louise | 5★ | Thunderclap | When triggering Aurora Time, immediately recovers the team's HP by 60% of Louise's Max HP and increases her DEF by 50% for 2 rounds. | |||
Lucoa | 5★ | Lazy Excursion | When a Chain Combo hits an enemy, 1 stack of Mortality Mark is inflicted. Each stack of the mark increases Active Skill damage received by this enemy from all Aurorians by 7%. Maximum 10 stacks, and lasts for the entire battle. | |||
Luke | 6★ | Shackled Soul | Active Skills and Chain Combos inflict 1 stack of Parasitic Mark each time they deal damage. Parasitic Mark stacks up to 9 times. Each time an enemy moves 1 tile, each stack of Parasitic Mark deals 12% damage. This damage increases to 18% for the enemy with the highest number of stacks on the battlefield. Luke's normal attacks and Chain Combos deal 30% increased damage to the enemy afflicted with the highest number of Parasitic Mark stacks. | |||
Luo Song | 5★ | File:Luo Song EquipmentSkill.png | Joint Endeavor | Gains 1 Fiendling Guardian Flame for every tile traversed. Each Flame increases the damage of the next Chain Combo by 1%, which resets after the Chain Combo is released. Obtain 10 Fiendling Guardian Flames at the start of battle. | ||
MONA | 5★ | I'm just too cool! | When Mona inflicts Exploit Weakness stacks on enemies, there is a 30% chance of doubling the effect and a 1% chance of inflicting WEAK status. Each Normal Attack inflicts 1 stack of Exploit Weakness. Thunder enemies receive 2 stacks instead. When Mona first changes from team member to Captain during battle, Mona gains 20% increased Normal Attack damage in that round. | |||
Maggie | 5★ | Lizard Courage | Increases Maggie's Chain Combo damage by 5% after every 8 combos and reduces the combo-triggering tile count by 1. | |||
Matthieu | 5★ | Guardian of Sanctitude | 50% of damage dealt by Chain Combos is converted into a shield. The value of this shield cannot exceed 120% of Matthieu's ATK. Whenever Fire Aurorians cast Active Skills, gain a shield equal to 10% of Matthieu's ATK. | |||
May | 5★ | Dainty Prudence | For every 1 sanity point lost, restore HP equal to 4% of May’s ATK. The lower the sanity, the greater the recovery, up to 100%. Her DEF increases as sanity drops, up to 100%. | |||
Mia (Lustrous Soul) | 6★ | Veronica's Aid | When shielded, all of Mia: Lustrous Soul's damage increases by 12%, and she gains bonus damage based on shield value and current HP percent. When shield value reaches 50% of the team's max HP, the bonus damage maxes out at 10%, and when HP reaches the lowest, bonus damage maxes out at 5%. | |||
Mia | 5★ | Funeral Pyre | Mia gains 1 stack of Soul upon killing an enemy with her Aurorian Active Skill, up to 5 stacks. Each stack unleashes a blast that deals 100% ATK damage and increases Mia's Normal Attack by 3% and Chain Combo damage by 5%. | |||
Michael | 6★ | Silent Thunder | Grants 1 stack of Silent Thunder Mark at the start of each round and when using an Active Skill or Chain Combo. Normal Attacks consume 1 stack of Silent Thunder Mark to deal extra damage equal to 2.5% of current HP to the enemy. | |||
Michenny | 4★ | Gold Watch Measurement | When under attack by a target with higher HP percentage, it converts 30% of Michenny's ATK to DEF. When Michenny deals damage, converts the same percentage of Michenny's DEF to ATK. | |||
Migard | 6★ | Thorn Pierce | After activating a Chain Combo or an Active Skill, if the target's HP is lower than 30%, launches 1 more attack dealing 100% ATK damage. If the target has less HP than Migard's ATK after this bonus attack, kill it. | |||
Minos | 6★ | Omnipotent Unleashing | Immediately deals 80% damage to 1 random target on the field whenever the team obtains enhanced tiles (including absorption). Starts the battle with 33 Mortal Mark stacks and reduces 1 stack for every enhanced tile obtained. Minos enters Minotaur State when all Marks have been removed, increasing his basic ATK by 25%, allowing his normal attacks to hit diagonal tiles, increasing Equipment Skill damage to 2.5 times, and allowing his Chain Combo to deal normal damage when hitting the same target again. | |||
Momo & Anzu | 5★ | Secret Menu | At the beginning of each round, Momo & Anzu will become the Captain automatically, while the rest of the team retreats 1 position. Each time Momo & Anzu become the Captain, a Special Kaniya Cuisine will be obtained with a 50% chance of getting one more! Captain changes for the battle: +1. | |||
Ms. Blanc (Pura Cordis) | 5★ | Pleasant Greeting | Blanc: Pura Cordis does not perform normal attacks when she is on a Blue tile. Whenever she passes through 1 Blue tile, she gains 1 stack of Hospitality if there are any enemies or broken tiles within 4 tiles in a cross shape. Each stack of Hospitality increases Chain Combo damage rate by 30% and decreases the Chain Combo trigger condition by 1. All stacks are removed after she uses a Chain Combo. | |||
Ms. Blanc | 4★ | Guidance | Increases Blanc's ATK by 9% and increases other deployed Water Aurorians' ATK equal to 4.5% of Blanc's ATK when HP is above 90%. | |||
Mu Yuebai | 6★ | Moonglow Relict Arts | Deals 300% damage to all enemies when using Active Skill. | |||
Mythos | 6★ | Fairytale Lake | Gains 5 Vis at the start of every round. Gains 1 Vis for the first normal attack launched each round and increases the damage of this normal attack by 100%. | |||
Nadine | 4★ | Night's Retreat | While a lantern exists, it unleashes light that illuminates 1 surrounding cluster at the end of each round, dealing 120% damage and has a 50% chance to inflict Blind on enemies for 1 round. | |||
Nails (Sacred Rite) | 5★ | Inebriant Pardon | When the current HP percentage falls below 50%, generates a Crimson Blessing on the nearest traversable red tile. When passing through it, restores HP equal to 100% of the ATK of Nails: Sacred Rite. Deems Crimson Blessing as a dark tile when moving through it. | |||
Nails | 4★ | Repentance | Nails' ATK and DEF increase as his HP percentage decreases, granting a bonus of up to 25%. | |||
Naroxel | 5★ | Firefly Spirit | Whenever passing through an Enhanced Tile, gains 1 stack of Emerald Mark. Each stack grants your entire team 1% of Naroxel's basic ATK. Retains 50% of stacks at the end of the round. | |||
Nemesis | 5★ | Righteousness | Each Chain Combo hit grants 1 stack of Judgment Mark (Active Skill hit grants 2 stacks). Each stack increases ATK by 3% and DEF by 10%. Retains 50% of the stacks at the end of the round. | |||
Nikinis | 6★ | Mirror Dimension | Grants Mirror Mark at the start of battle or upon using an Active Skill. While the Mark exists, Nikinis gains 100% increased DEF. The Mark disappears once Nikinis loses HP. | |||
Nina | 6★ | Nina's Trove Guardian | In Unarmed Mode, normal attacks can target enemies on diagonal tiles. Whenever switching from Unarmed Mode to Parasol Mode, immediately deal 200% damage to 1 surrounding cluster. | |||
No. 33 | 5★ | Hour of Eruption | When the combo count reaches 9, this Chain Combo launches 3 instances of damage, each equal to 30% of the original damage. The damage gains a boost based on the number of normal attacks launched by self this round and can be unleashed regardless of the linked tile's element. When new tiles are added to the chain, the Nth tile of this chain will be converted to Yellow, with N representing the remaining rounds., the current Chain Combo launches 3 instances of damage, each equal to 30% of the original damage. The damage gains a bonus based on the number of normal attacks dealt by the caster this round, and can be unleashed regardless of the linked tiles' element. When new tiles are added to the chain, the Nth tile of this chain will be converted to Yellow, with N representing the remaining rounds. | |||
Noah | 5★ | Healing Ice | When the shield disappears, converts 30% of the remaining Shield to HP. Increases Noah's DEF by 50% if a Shield already exists. | |||
Novio | 6★ | Force of Nature | If the team is not at full HP before using a normal attack, this normal attack's effect will instead restore HP equal to 25% of Novio's ATK. If the team is at full HP, this attack and its Chain Combo damage will increase by 10%. Damage bonus will increase to 25% if a Shield already exists. | |||
Odi | 5★ | Self-driving Power | Normal Attacks can attack enemies on a diagonal tile and have a 70% chance of inflicting 1 stack of Poison for 2 rounds. | |||
Ophina | 3★ | Goathorn Star | Chain Combos have a 100% chance of inflicting 1 stack of Poison for 2 rounds. | |||
Pact | 5★ | Thornchakram | When a marked enemy dies, gain HP equal to 3% of the enemy's Max HP and recovery effects. Up to 1 tile where the enemy is located is changed to an enhanced tile. | |||
Paloma | 6★ | Emblem Power | Whenever passing through an Enhanced Tile, gains 1 stack of Barbed Mark. Each stack increases Chain Combo and Normal Attack damage by 10%. Retains 50% of stacks at the end of the round. | |||
Pasolo | 4★ | Paper Cut | At the start of each round, if there are enemies within 2 surrounding clusters, throws a dagger at any 1 enemy, dealing 100% damage and inflicting 1 stack of Bleeding status for 2 rounds. The dagger will be triggered when passing through Paper Cranes. | |||
Patricia | 5★ | Noble Etiquette | Collab characters from Atelier Ryza 2 fight with the Tactical System. Patricia gains 18 Tactical Points each time she casts an Active Skill. | |||
Patty & Patsy | 4★ | Hellfire: Roll | Unleashes 1 additional Chain Combo at the beginning of the line, deals 100% normal damage. Increases damage by 100% where the initial and actual combos overlap. | |||
Pepi | 3★ | Restless Grace | Grants up to 5 stack(s) of Pepi Mark. The movement range of the Active Skill becomes a number of clusters around the unit equal to the stacks of the mark. Activating the Active Skill clears all stacks. | |||
Philyshy | 5★ | Vanquisher of Darkness | At the start of each round, the team recovers HP equal to 40% of Philyshy's ATK and 4% of the HP lost by the team. For every 5% HP lost by the team, Philyshy's ATK increases by 1%. | |||
Pittman | 5★ | Scars of Battle | When attacked, gains 1 stack of Battle Mark. Can stack up to 15 times. Each Battle Mark stack increases ATK and DEF by 2.5%. Battle Mark stacks decrease by 50% each round. For each stack of Battle Mark lost, gains a shield equal to 12% of Pittman's Max HP. | |||
Pollux | 6★ | Bull's Eye | When Chain Combos and Active Skills deal damage, the further the target is, the more the damage dealt. Final damage increases by 10% per cluster. | |||
Prince Lilypad | 2★ | A Ribbiting Symphony | A frog's croak is nature's heartbeat, Astra's breath, a beam of light in endless darkness. Can you hear him? He's inviting everyone to join this grand celebration by singing a hymn together! What does it actually do, you ask? Get everybody to croak, of course! | |||
QUEEN | 6★ | You can't handle this! | Normal attacks become 2-combo attacks that deal 60% of basic damage per hit. Each Normal Attack inflicts 1 stack of Exploit Weakness. Water enemies receive 2 stacks instead. When Queen first changes from team member to Captain during the battle, Queen gains 15% increased Normal Attack damage in that round. | |||
Rabbie | 4★ | Rabbie Drill | Whenever an allied Aurorian knocks back an enemy, Rabbie deals damage equal to 60% of her ATK to that enemy (this damage ignores DEF). Increases DEF-ignoring damage by 10% for every 1 tile the enemy has been knocked back. | |||
Rachel | 6★ | Holographic Formation | Inflicts 3 Eagle Talon stacks on the nearest target when passing through a Dark Tile. At the start of the enemy's round, deals damage equal to 70% of Rachel's current ATK once for each Eagle Talon stack. The number of stacks is halved when the round ends. If the target is killed, half of the Eagle Talon stacks will transfer to the nearest enemy. If Rachel is Exhausted, her ATK increases by 3% for every tile traversed in a connection. | |||
Rainbow | 5★ | Protection Bubble | Grants a shield that is 120% of Rainbow's DEF and lasts for 1 round when passing through a Sunshower Mark. Generates a Sunshower Mark on 1 random Blue tile at the beginning of each round. | |||
Raphael | 6★ | Holy Water | Each Blue tile generated on the map recovers the team's HP by 1.5% of Raphael's HP. The lower the team's HP, the higher the healing effectiveness, up to an additional 100% bonus. | |||
Regal | 6★ | Vigilance | Gains 10 Vis at the beginning of the battle. At the start of each round, for every 1 enemy exists in 4 tiles in a cross shape around, gains 1 Vis. When ending the round in a non-augmented state, gains 5 Vis (gains 1 extra Vis for every 20% of HP lost). | |||
Regina | 5★ | Rad Metal | The closer the enemies are, the higher the damage of active skills and chain combos (up to 100%). A distance beyond 3 clusters offers no damage bonuses. | |||
Reinhardt | 6★ | Power of Illumina | Gains | , and each increases ATK by 3%.. Thunder or Illumina Federation Aurorians gain 50% bonus based on their ATK.|||
Requiem | 6★ | Calming Roar | Gains 5 Vis at the start of every round. Gains 2 extra Vis when killing a target with an Active Skill. Normal attacks have a 30% chance to release 1 lightning strike to hit the farthest enemy. | |||
Revy | 6★ | Fearless | Can stack Dauntless Heart. Each stack of Dauntless Heart increases Revy's basic ATK by 0.6% and Active Skill damage by 5%. Normal attacks can hit diagonally. | |||
Rinne | 6★ | |||||
Robyn | 5★ | Robyn Lunge | Increases all deployed members' damage against enemies occupying Green tiles by 5%. | |||
Rouge | 5★ | Vermillion Clash | For every 3rd and 5th normal attack, damage is increased based on the target's remaining HP. The increase reaches a maximum of 53% when the target is at its max HP. | |||
Roy | 5★ | Honey Healers | If a Mechanical Bee is within the area of effect of Roy's Chain Combo, recover 40% of Roy's Max HP. Each Mechanical Bee within range increases the recovery factor by 10%. | |||
Ruby | 6★ | Slugger | For every 3 times the Chain Combo deals damage to the same target, inflict extra damage equal to 3% of the target's current HP, and no less than 150% of Ruby's basic DEF. | |||
Ryza | 6★ | Alchemy Teacher | Collab characters from Atelier Ryza 2 fight with the Tactical System. Ryza gains 18 Tactical Points each time she casts an Active Skill and 3 Tactical Points each time she moves over a Dark Tile. | |||
Sadie | 5★ | Batter's Swing | Increases Sadie's basic ATK by 30%. Sadie deals up to 3 normal attacks when connecting tiles, and the 3rd normal attack deals double damage. After 3 attacks, gain 1 Crash Point when making the next normal attack. Each Crash Point increases the Active Skill damage factor by 20%, and all Crash Points are cleared after using the Active Skill. | |||
Sanae | 5★ | Puppet Act | Gains 1 stack of Thread Mark when Manae deals damage, each stack increases Manae's ATK by 2% of the ATK she inherited from Sanae, up to 30 stacks. Once Manae gains 30 stacks of Thread Mark in total or 5 stacks in a single round, Manae will be able to release Chain Combo simultaneously with Sanae. | |||
Sariel | 6★ | Drizzle Curtain | Grants a Sariel Mark, up to 8 stacks. Each stack increases Sariel's DEF by 12%, increasing up to 50% DEF based on the amount of HP lost. Retains 50% of the stacks at the end of the round. | |||
Schwartz | 5★ | Shield of Radiance | Increases Schwartz's DEF by 6% for every Thunder or Lumopolis Aurorian deployed (also increases ATK for an amount equal to DEF granted). | |||
Seleucid | 3★ | Crushing Force | There is a 70% chance of increasing Chain Combo damage by 50%. | |||
Sharona | 6★ | Hexing Gaze | Normal attacks apply 1 stack of Dragontooth Mark, up to 6 stacks. Each stack increases Sharona's Active Skill damage and final Chain Combo damage by 5%. | |||
Sheol | 6★ | On Capital | Sheol starts the battle with Investment Strategy and can accumulate Capital to select investment strategies and gain corresponding combat abilities. After completing the first round of investment, she can make a second round of investment to get combat abilities she didn't have in the first round of investment. Sheol starts the battle with 5 Capital. Each point of Capital gained after completing the second round of investment increases Sheol's ATK by 1%, up to 40 points. (Reach Equipment Level Lv. 3/6/10 to unlock the investment strategies "Driven by Mist," "Crushing Wealth," and "Capital Strike.") | |||
Sikare | 5★ | Mortal Tomb | When Sikare attacks enemies for the first time, she reaps the soul of the target, dealing damage equal to 100% of ATK plus DEF-ignoring damage equal to 5% of current HP to that enemy. | |||
Sinsa | 6★ | Killing Sand | Normal attacks can hit diagonally. Normal diagonal attacks, Active Skills, and Chain Combos afflict the target with 1 stack of Shatter, which stacks up to 5 times. Each stack reduces the target's DEF by an amount equal to 5% of Sinsa's basic DEF for 1 round. | |||
Siobhan | 6★ | Web Shield | Gains | . Clears all stacks before taking damage and gains shield equal to 15% of Siobhan's DEF for every stack cleared. If Web Mark stacks are more than 10, gains an additional shield equal to 15% of Siobhan's HP when gaining shield from|||
Smokey | 6★ | Manticore Flames | Smokey triggers Manticore's Kiss each time she attacks an enemy with an Active Skill or Chain Combo, or the first time she hits them with a normal attack each round,, dealing additional DEF-ignoring damage equal to 100% ATK. This effect decreases when triggered repeatedly, down to a minimum of 20% of its initial damage. Manticore's Kiss deals double damage to enemies on Red tiles. | |||
Sork & Bekk | 3★ | Bombardment | Increases Active Skill damage by 50%. | |||
Sylva | 4★ | Woodland Current | When a normal attack, Chain Combo, or Active Skill deals damage to only 1 enemy, this damage ignores 30% of the target's DEF. When there is only 1 enemy on the board, Forest Aurorians' Active Skills also gain this effect. | |||
Taki | 5★ | Burn Mark | At the start of each round, applies a Burn Mark to the enemy with the highest percentage of HP, increasing all damage Taki deals to the target by 10%. Each time an enemy afflicted with Burn Mark is eliminated, Taki's ATK increases by 3%, up to a maximum of 15%. | |||
Tessa | 4★ | Plasma Point | Grants a Tessa Mark. When using an Active Skill, each mark deals 50% damage that ignores DEF to enemies within 2 surrounding clusters around Tessa. Activating the Active Skill clears all marks. | |||
Tina | 6★ | Dazzling Emanation | Increases the first instance of damage dealt by Tina each round by 150%. If Tina didn't take action in the last round, the effect is doubled this round. | |||
Tiny One | 3★ | Spotlight | Tiny One's Normal Attack damage increases by 50% for this round after using an Active Skill. | |||
Tohru | 6★ | Love's in the Air | Every Combo increases Chain Combo Damage by 1% and Splash Damage by 0.50%. | |||
Tourdog | 2★ | Follow Me! | It's said that Tourdog has 3 different Welcome to Work dances, and that its choice is based on the number of surrounding enemies. | |||
Tweety | 4★ | Thawed Heart | Each Chain Combo hit grants 1 stack of Snowpuff Mark. Each stack increases DEF by 20%. The mark disappears at the end of the round. | |||
Unimet | 3★ | Machine Fanatic | When there are no enemies within the Chain Combo range, recovers the teams' HP equal to 150% of Unimet's ATK. | |||
Uriah | 4★ | Eulogy | Recovers HP equal to 100% of Uriah's DEF when passing through an enhanced Green tile. | |||
Uriel | 6★ | Field of Ash | At the start of each round, applies 1 stack of Burn on enemies occupying a Red tile for 2 rounds. Each stack of Burn increases Fire Aurorians' damage by 1.5%. | |||
VIOLET | 5★ | Only perfection! | Violet increases all damage dealt to enemies inflicted with the WEAK status by 20%. Each Normal Attack inflicts 1 stack of Exploit Weakness, Forest enemies receive 2 stacks instead. When Violet first changes from team member to Captain during battle, Violet gains 20% increased Normal Attack damage in that round. | |||
Vic | 6★ | Release & Pursuit | If Blue tiles are connected this round, instead of dealing a normal attack, the wondrous beasts attack their respective targets once for each tile traversed, dealing 30% damage. All damage dealt by wondrous beasts does not benefit from chain combo bonuses. Final damage is increased by 30% if targets meet the corresponding conditions. Little Furball: The enemy has at least 4 status marks. Bica: The enemy has less than 30% HP. Lutumi Owl: The enemy is at least 4 tiles away. | |||
Vice (Keen Sight) | 6★ | Timeless Insignia | Inflicts Timeless Mark on locked-on target. Every stack of Timeless Mark increases the damage Vice: Keen Sight deals to the target by 2%. Vice: Keen Sight applies 1 additional stack of Timeless Mark on the locked-on target for every 3% damage it deals to allies. | |||
Vice | 5★ | Target Lock | Vice gains 1 stack of Locking Mark whenever she deals damage. Each stack increases damage by 2% and Chain Combo damage by 4%. All stacks are cleared at the end of the round. | |||
Victoria (Elegy) | 6★ | Benevolent Omniscience | At the start of each round or when passing over a dark tile, deals DEF-ignoring damage once equal to 30% of the team's lost HP to enemies with the Lord's Covenant. Victoria: Elegy restores 3% of lost Sanity whenever she damages such an enemy (at least 1 point). Whenever Sanity changes from 50 or above to below 50, or from below 50 to 50 or above, the nearest non-red tile to the team is converted into a red dark tile. Victoria: Elegy's damage to enemies with the Lord's Covenant increases as team HP decreases, maxing at 15% when team HP is at 50%. | |||
Victoria | 6★ | Words of Ebb and Flow | Victoria regenerates HP equal to 5% of her Max HP per stack of Bleeding whenever she hits an enemy afflicted with Bleeding using a Chain Combo. This recovery effect is increased by 50% if the enemy's HP percentage is higher than the team's. | |||
Vivian | 5★ | Mutual Collaboration | Whenever Chain Combos deal damage to all enemies, Water, Thunder, and Illumina Aurorians gain 6% of Vivian's ATK as an ATK bonus for 2 rounds. | |||
Wendy | 4★ | Windrider | When an Aurorian teleports, Wendy gains 1 stack of Mark for each cluster between the Aurorian's initial location and their teleport destination. Each stack increases the damage of Wendy's next normal attack by 2.5%. Wendy retains 20% of these stacks of Mark after launching normal attacks. | |||
White Dwarf | 3★ | Gravitation Meld | Increases Active Skill damage by 50%. | |||
Wilhelm | 6★ | Nocturnal Burial | Replaces the Fear debuff inflicted by the team's Aurorian on the target with Blood Daze. Each stack reduces the target's DEF by 3.5%, up to 3 stacks, lasting 2 rounds. Each time a stack is removed (including when the target dies) or exceeds the limit, restores 2 Sanity. Wilhelm's Chain Combo applies 1 stack of Blood Daze whenever dealing damage. | |||
Wrath (Proud Fervor) | 6★ | Thunder Fury | Normal attacks can target enemies within 8 tiles in a cross shape. Enemies attacked by the Active Skill will enter Thunderous Echo status for 2 rounds. Deals 40% damage to targets under the Thunderous Echo status within 12 tiles in a diamond shape for each tile the team traverses. | |||
Wrath | 6★ | Patrol Array | Can reserve ammo. Each time a Chain Combo deals damage, 1 Ammo is consumed (up to 3 Ammo can be consumed in the Overload state). For each Ammo consumed, final damage increases by 30%. | |||
Xuan Ji | 6★ | Dragonfly Perimeter | Increases Xuan Ji's damage in a Square Thunder Array by 20%. Her damage is further increased by 5% for every additional Square Thunder Array on the field. If Xuan Ji is inside a Square Thunder Array when the round ends, she gains 1 Spare Part. Whenever Xuan Ji is inside a Square Thunder Array after casting her Chain Combo, her Basic ATK is increased by 4%, stacking up to 5 times. If she is not inside a Square Thunder Array when the round ends, the stacks of this effect are halved. | |||
Yao | 6★ | Crossed Path | Gains Heroic Mark. If Yao has been Captain in this round, each stack of Heroic Mark increases her base ATK by 5%. Bonuses and stacks are cleared at the end of the round. Whenever Yao becomes the Captain, gain 1 stack of Heroic Mark. Captain changes for the battle: +1. | |||
Yingel | 6★ | Specialized Reload | Every second Normal Attack, Yingel's Normal Attack damage multiplier increases to 270% and inflicts 1 Open Wound, up to 20 stacks. For every Open Wound a target has, Yingel's attacks ignore 5% of their DEF and her Chain Combo final damage increases by 3%. | |||
Zarya | 6★ | Snowy Remediation | Normal attacks can be launched diagonally. Normal attacks against enemies in a cross shape become 2-combo attacks that deal 50% of basic damage per hit. After every 7 normal attacks, Zarya restores HP equal to Normal attacks can be launched diagonally. Normal attacks against enemies along a cross shape become 2-combo attacks that deal 50% of the basic damage per hit. After every 7 normal attacks, Zarya restores HP equal to 30% of her ATK for her team. When entering Aurora Time, she instantly restores HP equal to 100% of her ATK for her team. of her ATK for the team. When entering Aurora Time, she instantly restores HP equal to 100% of her ATK for the team. | |||
Zhong Xu | 6★ | Indomitable Strategy | Gain New Active Skill: Consumes 5 | to force 1 non-boss enemy to move 1 tile, or consumes 10 Insight Points to move Ancestral Flame 1 tile. The Insight Point cost multiplies when this skill is cast multiple times in the same round (moving an enemy/Ancestral Flame will cost 5/10 more points than the previous use). Zhong Xu gains 1 Insight Point every time he passes through 1 tile.|||
Zoya | 3★ | Field-Zero Snow | Increases Chain Combo Healing Factor by 40%. |