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The Database exists within the Simulation Room. By using Data Fragments in the Database, Navigators will be able to unlock intel clues and intel. After unlocking four pieces of intel in the Database, Navigators will be able to obtain intel rewards, which include books which can be stored and read in the Cafe on the Colossus.

Journey's Dawn Intel[]

Intel Set 1[]

Topic Description
Gold River Originating in the World's Spine, it is the longest river in all of Astra. It is supplemented by the melting snow covering the mountains of its origin and winds throughout the entire continent.
Livelihoods Along the Gold River The villages dotting the Gold River basin owe their prosperity to the Gold River's flowing waters and fertile banks. The river's main course is lined with well-developed villages that rely on advanced communications and robust trade to improve their settlements.
Village Cuisine Villagers along the Gold River frequently consume peas and pea products, marinated fish, and animal meats. These are the easiest and most readily-accessible foods for them to acquire.
Commerce Many Gold River merchants work along strictly-established trade routes, peddling their wares up and down the prosperous cities that line its banks.

Collecting all intel from this set will unlock Journey's Dawn I.

Intel Set 2[]

Topic Description
The Gold River The Gold River stretches endlessly across the land from the sky, running from the northwest to the southeast and, finally, flowing into the sea.
Livelihoods Along the Gold River The villages near the Gold River's tributaries still adhere to more traditional modes of life, where villagers either subsist by fishing or irrigating their farms with its waters.
Village Cuisine The villagers also grow wheat to a certain extent, but it is seldom eaten. Instead, it is used to brew beer, which is indispensable to many locals.
Commerce When presented with unique opportunities, a few merchants may be willing to open new trade routes across the land. Naturally, given the unfamiliar and risky state of affairs in the world, they are almost always escorted by armed guards.

Collecting all intel from this set will unlock Journey's Dawn II.

Intel Set 3[]

Topic Description
Luminatics Not all Aurorians are born with the ability to wield Luminatics. It is more like a kind of potential waiting to be activated.
Lumopolis Ration A standard ration for Lumopolis soldiers, made of white bread enriched with appropriate salt and sugar and blended with Luminatics.
Plate Armor Body armor worn by knights and provided by the church. Most knights are equipped with heavy but more defensive plate armor, and certain knights value mobility over the defense and equip themselves with chain mail.
Tower Shield An iconic and indispensable piece of Lumo Knight equipment, it represents the knightly order of Lumopolis. The shape and size of the shield may vary slightly depending on the soldier wielding it, but the coat of arms it bears on its surface remains unchanged.

Collecting all intel from this set will unlock Journey's Dawn III.

Intel Set 4[]

Topic Description
Luminatics Can be activated by various causes. A certain person's guidance, a crucial moment in a person's history... Many Aurorians live their entire lives without ever using Luminatics, but the light of the sun shines upon them all the same.
Lumopolis Ration This ration not only has a longer shelf life, it also tastes better. Light, easy to carry, with great balance of sweet and salty. This military ration is meant to satisfy hunger, but it is still better than most food available to the common folk.
Plate Armor Some knights would choose custom-made armor. In certain combat situations, there are even knights who will opt to wear different types of armor all at once.
Tower Shield The church will award the shield to the knights on the day they were inducted into the order, it symbolizes Lumopolis' belief that protection is far more important than conquest. The shield is seen as more powerful than the sword and is synonymous with chivalry and duty.

Collecting all intel from this set will unlock Journey's Dawn IV.

Intel Set 5[]

Topic Description
The Courier Union A postal service organization that has existed for centuries. Despite its small number of members, it receives widespread acclaim throughout Astra for its extremely fast and efficient deliveries.
Posts Facilities unique to the Courier Union serve as resting places for its couriers and provide food and other supplies required on their journeys. People who wish to have letters delivered can drop them off here as well.
Itineraries These notebooks record a courier's travels while out on deliveries.
Dandelion A special flower symbolizing Eraveil, it was beloved by all Caelestites for its white and fluffy appearance, as well as its representation of unbridled freedom.

Collecting all intel from this set will unlock Journey's Dawn V.

Intel Set 6[]

Topic Description
The Courier Union The Courier Union is often contracted for long-distance deliveries across borders, sometimes through dangerous routes closed off to the public.
Posts There are also mailboxes at the entrance of these Posts. Those who wish to have letters delivered can drop them off here, and the next courier who arrives at the Post will receive it for delivery.
Itineraries Couriers record the letters they have delivered or are currently delivering, the Posts at which they stop to rest, and so on. Arguably the most important personal effect of any courier.
Dandelions Despite their abundance inside Eraveil, the Caelestites were fond of creating objects and decorations in their image during their holidays.

Collecting all intel from this set will unlock Journey's Dawn VI.

Intel Set 7[]

Topic Description
Azurite An enormous floating island hovering over the Astra Plain. Many years ago, the Aurorians of the distant north struggled against both their homeland's inhospitable environment and the ever-present Eclipsite threat. Leaving their home behind, they arrived in Astra and eventually found a way to climb atop Azurite.
The Shuttle Hub The Shuttle Hub in Lower Lumopolis is the only port of entry for the entire city. All airships traveling in and out of Lumopolis must pass this place and be subject to stringent inspections regardless of the direction of travel. In many cases, applications must be made well in advance to pass through this port.
Umbraton and Azurite As the city-state closest to Azurite, Umbraton is a natural conduit between Lumopolis and the outside world.
Airships The main method of transportation to and from Lumopolis. Depending on their manufacturing site, different airships can possess not only different appearances but different propulsion systems, as well. An example of these differences is the airships manufactured in Illumina, which are industrial design and driven by heat. Lumopolis airships, on the other hand, focus more on outward beauty and elegance and are powered by Lumina.

Collecting all intel from this set will unlock Journey's Dawn VII.

Intel Set 8[]

Topic Description
Azurite Aurorians established a society with the nobility at the core, a social order based on an ancient imperial system. Thus was the island of Azurite transformed into Lumopolis—the grand, floating city in the sky.
Shuttle Hubs The Shuttle Hub is divided into four sectors, each with its specified type of traffic: tourism, logistical, military, and special.
Umbraton and Azurite An airship port for entry and exit into Lumopolis has been established here under the sole jurisdiction of Lumopolis. In the majority of instances, one must pass through Umbraton to enter Azurite.
Airships The ports of Umbraton and Lumopolis provide airships as a means of public transportation for their citizenry. Some prominent and wealthy citizens even have their private airships.

Collecting all intel from this set will unlock Journey's Dawn VIII.

Intel Set 9[]

Topic Description
Courier's Badge A badge engraved with a writing quill on its surface. A valuable token that proves the wearer's identity as a member of the Courier Union, it is usually seen hanging from a courier's itinerary.
Lower Lumopolis The city's center of agricultural and industrial production. Relatively tiny residential space, but its population density is the highest in all of Lumopolis.
Inside the Shuttle Hub The most vibrant and bustling hub of commercial activity in all of Lumopolis. Here, you can find all manner of people—merchants and nobles waiting for airships, also tourists with heavy coin purses.
Commodities of Lumopolis Mainly dealing in luxury goods, things in Lumopolis generally include gold and silver jewelry, precious gemstones, and exquisite furs.

Collecting all intel from this set will unlock Journey's Dawn IX.

Intel Set 10[]

Topic Description
Courier's Badge Each Post carries several spare badges, in case an absent-minded courier manages to lose their own.
Lower Lumopolis This is the home to the lower-class nobility, as well as the servants of the middle and upper-class nobles. It is a veritable melting pot of the urban and the rural, especially when compared to the Lumopolis Gardens or the Lumopolis Courtyard.
Shuttle Hubs Sharp-eyed vendors have found the opportunities in the hub, peddling everything from luxury items to local specialties.
Commodities of Lumopolis In addition, rare and exotic imports can also be found here, such as spices and ingredients from faraway lands.

Collecting all intel from this set will unlock Journey's Dawn X.

Intel Set 11[]

Topic Description
Lumo Knight Responsibilities Affiliated with the military branch of Lumopolis, the main purpose of Lumo Knights is to repel high-level Eclipsite attacks and search for the remains of ancient civilizations.
Lower Lumopolis Slums The slums of Lower Lumopolis are the most unsightly blemish upon the city's grandeur. There, the dilapidated stone buildings are mostly abandoned, and the streets are gray and filled with trash, lacking as they are in routine maintenance. Residents of the slums wrap themselves in whatever threadbare garments they can find.
Peace Officers Guards are entrusted with maintaining law and order in Lumopolis, as well as protecting the Schwartz Family.
Civilian Life in Lumopolis The majority of the city's civilians are concentrated in Lower Lumopolis, where they not only go for work but also pass the time in its bars, cafes, shops, and theaters.

Collecting all intel from this set will unlock Journey's Dawn XI.

Intel Set 12[]

Topic Description
Lumo Knight Responsibilities Under regular circumstances, their daily duties also include maintaining law and order in the city.
Lower Lumopolis Slums Though law and order hardly exist in this place, hopelessness keeps most unrest at bay. It seems even the sunlight has turned away from this sector of the city, letting it shiver and decay in the dark.
Peace Officers The Guards are divided into several smaller groups, each of which is tasked with defending a different city area. For example, those assigned to protecting the Lumopolis Gardens are known as Lumo Gardens Guards. Likewise, those assigned to the general preservation of peace and order are known as Peace Officers.
Civilian Life in Lumopolis Most of the citizens hold little to no hope of reaching the heights of their noble counterparts, they prefer to indulge in simpler, less-expensive pastimes.

Collecting all intel from this set will unlock Journey's Dawn XII.

Snowland Ballad Intel[]

Rosa & M&M's Correspondence Intel[]

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