When it has been on the field for 0/1/2 rounds, Aurorians that pass through the orb will recover HP equal to 40%/100%/250% of Axelia's ATK. If the orb is absorbed with Axelia's Active Skill, the healing amount increases to 80%/180%/400%.
Healing Orb on any traversable tile, or to select a Healing Orb already on the field and absorb it to recover HP based on the number of rounds it has been on the field. Healing Orbs disappear when touched by enemies, returning 1 Cubic Energy each. Axelia can use the
The Active Skill's effect can be changed in the Authority Module. The Authority Module keeps a record of all summonable objects of certain Thunder Aurorians that are summoned in this battle. Selectable special tiles: Prism Tiles. The summonable objects of the following allied Aurorians can be selected: Amemori, Reinhardt, Roy, Ciel, Nadine, and Amy.
Authority Module to summon the summonable objects of certain other Thunder Aurorians' Active Skills.
After a Thunder Aurorian on the team uses an Active Skill, Axelia gains 1 stack of Conversion Energy. Using a Chain Combo clears all stacks of Conversion Energy and deals 80% damage for each stack to the enemy with the highest HP on the field.
Work Skill
Simulation Proficiency
When in the simulation room, Data Disk compilation time is reduced by 1 hour.
Work Skill
Firefly Keeper
When deployed to the Lumina Grid, the recovery rate of Fireflies +5% per hour.
When it has been on the field for 0/1/2 rounds, Aurorians that pass through the orb will recover HP equal to 40%/100%/250% of Axelia's ATK. If the orb is absorbed with Axelia's Active Skill, the healing amount increases to 80%/180%/400%.
Healing Orb on any traversable tile, or to select a Healing Orb already on the field and absorb it to recover HP based on the number of rounds it has been on the field. Healing Orbs disappear when touched by enemies, returning 1 Cubic Energy each. Axelia can use the
The Active Skill's effect can be changed in the Authority Module. The Authority Module keeps a record of all summonable objects of certain Thunder Aurorians that are summoned in this battle. Selectable special tiles: Prism Tiles. The summonable objects of the following allied Aurorians can be selected: Amemori, Reinhardt, Roy, Ciel, Nadine, and Amy.
Authority Module to summon the summonable objects of certain other Thunder Aurorians' Active Skills.
Chain Combo: Heavenly Blessing
4 Combo: {{{cc}}}8 Combo:13 Combo:
Equipment Skill: Cubic Switch
After a Thunder Aurorian on the team uses an Active Skill, Axelia gains 1 stack of Conversion Energy. Using a Chain Combo clears all stacks of Conversion Energy and deals 80% damage for each stack to the enemy with the highest HP on the field.
Work Skills
Simulation Proficiency
Firefly Keeper
When in the simulation room, Data Disk compilation time is reduced by 1 hour.
When deployed to the Lumina Grid, the recovery rate of Fireflies +5% per hour.
Unlock Equipment Skill: After a Thunder Aurorian on the team uses an Active Skill, Axelia gains 1 stack of Conversion Energy. Using a Chain Combo clears all stacks of Conversion Energy and deals 30% damage for each stack to the enemy with the highest HP on the field.
Active Skills are divided into Preemptive Strike Skills and Non-preemptive Strike Skills. Preemptive Strike Skills can be used right when the battle begins! Active Skills must be used before connection, and will enter a cooldown period after use. Different Aurorians have different Active Skills, and the right combination of different skills can yield tremendous benefits!
When it has been on the field for 0/1/2 rounds, Aurorians that pass through the orb or absorb it using Axelia's Active Skill will recover HP equal to 40%/100%/200% of Axelia's ATK.
Healing Orb on any traversable tile, or to select a Healing Orb already on the field and absorb it to recover HP based on the number of rounds it has been on the field. Healing Orbs disappear when touched by enemies.
After:
Active Skill Enhancement:
Active Skill
Active Skills are divided into Preemptive Strike Skills and Non-preemptive Strike Skills. Preemptive Strike Skills can be used right when the battle begins! Active Skills must be used before connection, and will enter a cooldown period after use. Different Aurorians have different Active Skills, and the right combination of different skills can yield tremendous benefits!
When it has been on the field for 0/1/2 rounds, Aurorians that pass through the orb or absorb it using Axelia's Active Skill will recover HP equal to 40%/100%/200% of Axelia's ATK.
Healing Orb on any traversable tile, or to select a Healing Orb already on the field and absorb it to recover HP based on the number of rounds it has been on the field. Healing Orbs disappear when touched by enemies, returning 1 Cubic Energy each.
Active Skills are divided into Preemptive Strike Skills and Non-preemptive Strike Skills. Preemptive Strike Skills can be used right when the battle begins! Active Skills must be used before connection, and will enter a cooldown period after use. Different Aurorians have different Active Skills, and the right combination of different skills can yield tremendous benefits!
When it has been on the field for 0/1/2 rounds, Aurorians that pass through the orb or absorb it using Axelia's Active Skill will recover HP equal to 40%/100%/200% of Axelia's ATK.
Healing Orb on any traversable tile, or to select a Healing Orb already on the field and absorb it to recover HP based on the number of rounds it has been on the field. Healing Orbs disappear when touched by enemies, returning 1 Cubic Energy each.
After:
Active Skill Enhancement:
Active Skill
Active Skills are divided into Preemptive Strike Skills and Non-preemptive Strike Skills. Preemptive Strike Skills can be used right when the battle begins! Active Skills must be used before connection, and will enter a cooldown period after use. Different Aurorians have different Active Skills, and the right combination of different skills can yield tremendous benefits!
When it has been on the field for 0/1/2 rounds, Aurorians that pass through the orb or absorb it using Axelia's Active Skill will recover HP equal to 40%/100%/200% of Axelia's ATK.
Healing Orb on any traversable tile, or to select a Healing Orb already on the field and absorb it to recover HP based on the number of rounds it has been on the field. Healing Orbs disappear when touched by enemies, returning 1 Cubic Energy each. Axelia can use the
The Active Skill's effect can be changed in the Authority Module. The Authority Module keeps a record of all summonable objects of certain Thunder Aurorians that are summoned in this battle. Selectable special tiles: Prism Tiles. The summonable objects of the following allied Aurorians can be selected: Amemori, Reinhardt, Roy, Ciel, Nadine, and Amy.
Authority Module to summon the summonable objects of certain other Thunder Aurorians' Active Skills.
Equipment[]
Cubic Trio
Although these robots all look alike, Axelia would never mix them up. Made especially by the Illumina Federation for Axelia's use, this can accommodate lots of weapons and can help her in battle.
Cubic Trio
Although these robots all look alike, Axelia would never mix them up. Made especially by the Illumina Federation for Axelia's use, this can accommodate lots of weapons and can help her in battle.
After a Thunder Aurorian on the team uses an Active Skill, Axelia gains 1 stack of Conversion Energy. Using a Chain Combo clears all stacks of Conversion Energy and deals 30% damage for each stack to the enemy with the highest HP on the field.
After a Thunder Aurorian on the team uses an Active Skill, Axelia gains 1 stack of Conversion Energy. Using a Chain Combo clears all stacks of Conversion Energy and deals 45% damage for each stack to the enemy with the highest HP on the field.
After a Thunder Aurorian on the team uses an Active Skill, Axelia gains 1 stack of Conversion Energy. Using a Chain Combo clears all stacks of Conversion Energy and deals 60% damage for each stack to the enemy with the highest HP on the field.
After a Thunder Aurorian on the team uses an Active Skill, Axelia gains 1 stack of Conversion Energy. Using a Chain Combo clears all stacks of Conversion Energy and deals 80% damage for each stack to the enemy with the highest HP on the field.
Active Skills are divided into Preemptive Strike Skills and Non-preemptive Strike Skills. Preemptive Strike Skills can be used right when the battle begins! Active Skills must be used before connection, and will enter a cooldown period after use. Different Aurorians have different Active Skills, and the right combination of different skills can yield tremendous benefits!
Active Skill Enhancement: Gains 2 Cubic Energy at the beginning of the battle.
Active Skills are divided into Preemptive Strike Skills and Non-preemptive Strike Skills. Preemptive Strike Skills can be used right when the battle begins! Active Skills must be used before connection, and will enter a cooldown period after use. Different Aurorians have different Active Skills, and the right combination of different skills can yield tremendous benefits!
Active Skill Enhancement: After Healing Orbs have been on the field for 0/1/2 rounds, recovery factor increases 40%/100%/250% for allies who pass through it. Recovery factor increases 80%/180%/400% when an orb is absorbed with Axelia's Active Skill.